Miarmy Crowd Simulation Documentation (English)

Inertia Control Logic

Concept

The ineria factor controls the entire agent, but sometimes we want to control the sepcific detached joint with an independent inertia factor.

For example the agent drop his weapon when he is running, the weapon sometimes behave not very natural, we can fix that by independent inertia logic control


Usage

In output sentence language, we addede 2 extra sentences (output)

dynamics > detach dynamics from bone:?? with inertia factor(??)

dynamics > detach dynamics from bone:?? with world force(??,??,??)


Example:

We apply a bigger inertia on the detached left lower arm of agent and make it can move forward more far.

detach dynamics from bone:lowArmL with inertia factor(10)

detach with bigger inertia

In below example, we added a world force onto the detached left lower arm and make it been pushed upward.

detach dynamics from bone:lowArmL with world force(0,100,0)

detach with upward push force










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