Miarmy Crowd Simulation Documentation (English)
Scale Bone in Action
An action is able to contain the bone scale animation and play the animation of stretch and squash. Such as some aliens with tentacles and stretch.
If you confirm your project need the bone scale animation, the only thing you need to do is enable the "Enable Joint Scale" in the Miarmy Global, and make sure this option is ALWAYS enabled.
Enable joint scale in Miarmy Global
It is highly recommended that you enable this option by our Miarmy Configuration File through your entire project.
Our system will check this option at these moments:
- When creating the action
- When simulation
- When make agent cache
Growing Bones with Action
Basefount Technology