Miarmy Crowd Simulation Documentation (English)
What's New in 4.7
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New Features
- Buoyancy force can make agents float on water-mesh (Buoyancy Force)
- Renewal and reenter action cycle after enabling dynamics (Renewal System)
- New force field push/pull agents from mesh (Geometry Force (Attract & Repel))
- Better CCT can stack agents on wall and ceiling (Arbitrary Directional Stacking)
- Faster Real Time Display (Real Time Display)
- Arnold custom attribute (Arnold aiUserData)
- Faster IK (Automatic IK)
Small Features or Improvements
- dynamic simulation can return speed
- indexing for kinematic primitive like _KINEPRIM_[??]
- API for render character cache
- ?? ~ ?? syntax can be regonized in language input
- ik lock preview slots increased
- batch mode for exporting v-ray contents
- contact/pin restricted outside the mesh, for avoiding the jitter caused by collide
- character cache workflow supports randomize geometries
- V-Ray render culling
- foot generate locator with agent type id info
- substep attribute can be keyable
Bug Fixes
- crash when real time display with broken/collapsed geometries
- random entry for action is not very randomized
- agent return should be applied every frame of v-ray exporting, for making cloth render correctly
- crash when reset simulation with collide color testing
- Fix Viewport 2.0 playblast, agent fixed position when camera moving
- arnold render agent missing error, when agent number is not multiple of 16
- id control texture not correct Select Texture Render by Attribute
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