New Engine Added
With 3 months’ works from Miarmy 4.7 we released the Miarmy 5
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https://drive.google.com/folderview?id=0B2PLEY5qC5zkVlN2LXYzMVJORzA&usp=sharing#listComing Soon
All Video Tutorials Re-recored
All Assets Re-done with New Rig
Up Coming Miarmy 5.1 (Novmember)
- Automate Collision Avoidance for 3D
- Automate Geometry Logic and Avoid
- Automate Body Balancing
- Automate Render Process for V-ray and Arnold
- Optimize Original Agent Pipeline
All Video Tutorials Re-recored
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Improvements
- Multiple default actions support
- Default Action supports story list
- IK offset language
- reference mode supports transition map editing
- blend action can use the global rate
- hide/unhide physics joint and OA small feature
- placement UI support percent setup directly
- transition choice by trigger name and maya attribute
- color id is now full match in agent and placement node
- playback rate speed in transition map
- IK can skip useless bones and auto combine
- change color loop scheme for all indexing objects.
- parse reachable island in transition map, now it's more intelligence
- uvpin face to front, change the z axis calculate make it non-flip
- playback without language
- 3ds max export texture and directly render (need to improve continuely)
- simple transition supports action group
- simple transition supports blend
- Supports Maya 2016.5 and Maya 2017
- sphere range changed to 0-100 relative value
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