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  • 056 Arnold DSO Render 2

 

1.    You have to understand how to render with arnold  Create a plane which name must be "McdColorGeo", and it must contain texture!

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2.    

 

 Mark geometry read terrain texture color.

Select on geometry from agent, and then mark it by Miarmy > RENDER > Arnold > Add Read Terrain Color Attr

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 3.    It's done, and when you render it, it will be automatically read the color from the step1 marked geometry.

 

Notice, if the agent outside the range, it will rendered as the regular itself's shader, like the below image:

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