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This feature was born from a real production, with a scene contains more than 40 agents’ types, we can use the latest brain share UI and outliner to help us precisely share and check and edit the decision logic. This can tremendously increase our productivity.

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New RenderMan Plugin

In the new version of Miarmy, we’ve re-wrote the prman render procedural and exporter and now it supports pixar renderman and 3deligth better. It support native shader and better randomize shaders, we don’t need to compile and deal with shader anymore.

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Improvements

Bug Fixes

  • Prman Precision caused jitters on rendered object
  • fixed some engine issue of depth parse
  • agent reset with cloth reset
  • timer not random enough
  • rate control conflict with auto sphere control
  • brain share some trash nodes cause it not work

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