Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

New Engine Added


With 3 months’ works from Miarmy 4.7 we released the Miarmy 5

...

https://drive.google.com/folderview?id=0B2PLEY5qC5zkVlN2LXYzMVJORzA&usp=sharing#listComing Soon

All Video Tutorials Re-recored

All Assets Re-done with New Rig


Up Coming Miarmy 5.1 (Novmember)

  • Automate Collision Avoidance for 3D
  • Automate Geometry Logic and Avoid
  • Automate Body Balancing
  • Automate Render Process for V-ray and Arnold
  • Optimize Original Agent Pipeline

All Video Tutorials Re-recored

...


Improvements

  • Multiple default actions support
  • Default Action supports story list
  • IK offset language
  • reference mode supports transition map editing
  • blend action can use the global rate
  • hide/unhide physics joint and OA small feature
  • placement UI support percent setup directly
  • transition choice by trigger name and maya attribute
  • color id is now full match in agent and placement node
  • playback rate speed in transition map
  • IK can skip useless bones and auto combine
  • change color loop scheme for all indexing objects.
  • parse reachable island in transition map, now it's more intelligence
  • uvpin face to front, change the z axis calculate make it non-flip
  • playback without language
  • 3ds max export texture and directly render (need to improve continuely)
  • simple transition supports action group
  • simple transition supports blend
  • Supports Maya 2016.5 and Maya 2017
  • sphere range changed to 0-100 relative value

...