About This Documentation
Use the Miarmy to create crowd simulation in Maya, Download the Plugin at www.basefount.com/download
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- General Pipeline: Understanding the general pipeline of crowd simulation from Character Rig to the Final Render
- Original Agent Assets: Why and how to convert Maya Rig to Miarmy Original Agent (OA)
- Layout and Placement: Take full control the layout and distribution Placement before simulating crowd and how to generate Original Agent (OA) to agents from placement
- Animation & Action: How to convert Maya Animation into Miarmy Actions, and how to animate the agents in scene with these actions.
- Simulation Introduction: This small chapter serves as a connecting link between the preceding and the following parts
- Logical Simulation: A more in-depth look at logic nodes and perception contents workflow and algorithm.
- Physics: Collision detection and dynamic simulation features and the physical related logic
- Render: Mechanism and workflow of caching and rendering for each supported renderers
- Reference: Information of menus, tools and some technical specifications (format, APIs, ect)
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