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We can make an action An action is able to contain the bone scale animation and make it can play as play the animation of stretch and squash agents. Such as some aliens with tentacles and stretch.

If you confirm your project need the bone scale animation, the only thing you need to do is enable the "Enable Joint Scale" in the Miarmy Global, and make sure this option is ALWAYS enabled.



Enable joint scale in Miarmy Global


We It is highly recommend recommended that you enable this option by our "Miarmy Configuration File", you can check that out in Chapter 10 Miarmy Configuration File through your entire project.

Our system will check this option at these moments, so we suggestion always enable this.:

  1. When creating the action
  2. When simulation
  3. When make agent cache


Bone scale up

 

 

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Growing Bones with Action