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You can easily enable agent ragdoll-like dynamics by decision channels. Basically, there are 4 types of dynamics channels, they are:

  1. Full body dynamics: enable dynamics for every part of agent
  2. Detach dynamics: break a bone and its sub tree bones from agent, but keep the rest of agent controlled by animation.
  3. Partial dynamics: enable the sub tree dynamics from a bone, but keep the rest of agent controlled by animation.
  4. Body dynamics: enable dynamics for every part of agent except the root bone.

The illustration of each type of dynamics, the blue block are the bones controlled by action whereas the orange blocks are controlled by dynamics.
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(1) Full body dynamics (2) Detach dynamics, (3) Partial dynamics (4) Body dynamics