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Cloth simulation


Notice: NVIDIA rewrote entire PhysX cloth system in PhysX 3.3, and the latest cloth will be simulated in an independent solver space and not join the rigid body collision. It's much faster than previous version (the more clothes the faster, at least 10 times faster and more).

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Cloth attributes in Physics Global

  • Cloth Density: the mass for each particle on mesh
  • Stiffness Frequency: the stiffness precision
  • Stiff Damping: damping coefficient for stiffness of cloth
  • Bending Stiffness: stiffness for resisting shape bend

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