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User can easily bake agent to Maya joint characters using Miarmy Bake tool, this bake tool will firstly duplicate the joints structure for each agent and them bake each one of them based on the agent animation.
Note: this tool need do the agent cache firstly.
This tool is useful when: sometimes we need refine the animation or geometry for specific actor in shot, and want to bake them back to "real" character in Maya, and add some deformers or rigs or even fur/hair.


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Bake tool GUI


Usage:

  • Bake Agents to Maya Actor (All): bake all agents in scene
  • Bake Agents to Maya Actor (Select): bake only selected agents

 

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Baking result