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Sometimes we need use a kinematic object like some cars/rocks to collide crowd agents. We suggest that you use the zone/spot channels for activating dynamics instead of collide channels. Like the picture below, in the "car" scenario. The green kinematic primitive is a child of that blue zone geometry plane. We use the "zone.in" channel trigger dynamics active then the dynamics agents will naturally collide with the moving kinematic primitive.


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Use "zone.in" channel to trigger dynamics


With the same theory, in the "rock" scenario, you need use "spot.d" or "bound.in" for triggering enable dynamics, and there is a sphere kinematic primitive been a child of bound node.


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Use "bound.in" channel to trigger dynamics

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