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We just need to assign the agent seed attribute to the left and right boot, so when our system randomize, the boots will use the same seed if they from same agent, but the agent seed will be different among different agents.1.    Select

  • Select the geomery

2.    Add

  • Add agent seed (it support all renderer)

 3.

  • then export render assets and render again, it will be OK (please check the below picture) and the boots will be also different different agent