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Sometimes we only want to agent avoid collide among the same type, and just collide if they’re different types.

For example, two squares of armies run against each other and enable dynamics when they collide.

At this time, we need to disable the auto repel between 2 different types of agents.

...

For doing this, we just need to enable this feature in Miarmy Global

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And the result will be like below image, the same type of agent will avoid collide each other, whereas the different agents will collide and enable dynamics.

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avoid each other only in 1 type of agent