In the older version (before 3.6), when we create action node, we only store the joint information like rotate, translate and length.

In Miarmy 4.0 we can hook the deformation of geometry into action node. And when we render the geometry of the agents, there will be deformation on geometry.

Below we're going to introduce the step of how to hook the geometry deformation into action node and how to render it.



python scripts get attributes from action





Left: geometry shape in OA, Right: geometry name in action node (when hook the action deformation info)


Maya example scale problem

deforming attribute