General Introduction

You can directly export the simulated agents to USD files, then render it with any package which support USD. USD format is supported by more and more the DCC and look developement software, like Clarisse iFX, Katana, Houdini Solaris, UE4 and more. You can get benifit that

Instructions

Notice

Only Houdini 18 Solaris supports Skeletal Mesh bone animation procedural. So, If you’re not using Houdini 18 Solaris, please mark all of the polygon meshes as deformation objects and then export.

To setup the deformation objects, you need to select all polygon meshes and click Miarmy > RENDER > Mark Deforming Geometries > Add Deforming Attr.