Introduction

In this new version of Miarmy, we can make some specific geometries as buoyancy mesh.

Any agent enabled dynamics can interactive with them and get the result of floating on the water.

In addition, we added drag force, draught force and offset for making the result more natural

 

Buoyancy under the hood

The buoyancy system has 2 parts:

 

Workflow

any mesh can be marked as buoyancy mesh, there is a green bounding box around it after marking

 

dynamics agents interactive with buoyancy mesh

 

The buoyancy parameters

 

offset examples