The noise sentences will return a random number from 0 to 1 based on different conditions. You can easily combine this value with fuzzy logic to make your output randomize.
The sentence (Noise ID) rand float based on my id will return a random number based on agent ID.
Each agent has an unique ID in scene once it was placed out. the value range of the returned random number is from 0 to 1, a float point number.
The bigger activated, the faster the speed, random by agent id
Random speed
Random action
If you need use this sentences in different places and with different seed, you need use this sentence:
rand float based on my id with seed:???