Miarmy Crowd Simulation Documentation (English)
Read Particle Custom Attribute
General Introduction
We can define a per particle attribute then allow the agents read it and apply it into simulation.
This allow us achieve more custom crowd simulation result by expression from particles.
Instructions
Add an attribute Crowd into particle
add attribute
Add expression to this attribute and drive pp value:
per data in different particle
In a new decision node, switch to the expression mode
Setup the decision node and transfer the pp attribute "Crowd" value into each agent simulation attribute "test"
Then, when simulate the scene, the values of "test" in each different agents are different and the value is the same as pp attribute of the data
We can continue use this simulation variable to do anything we need Expression Control
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