Miarmy Crowd Simulation Documentation (English)

What is Action

Action is a type of node in Miarmy scene, and it's an asset of agent can drive the agent play animation (or sometimes we call it behavior)

The action should be created by an animated rig which the same rig used to generate the same type of Original Agent, that means one action belong to one type of agent.


Action node is created by extracting the Maya animation data from the animated rig and store the organized data into the new created action node.

The action node not only contains the animation data, but also a full bunch of control data like loop, speed, etc


trigger action play


The action node stores a clip of animation which can drive the agents to play concrete animation by logic trigger.

And the action usually has a loop animation data, so once an agent play the action, it seems like entering a status, and this is called behavior control

Also, the action can be a transition animation between 2 loop actions like walk to stand








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