Miarmy Crowd Simulation Documentation (English)

Real Time Display

General

The agents can be displayed as the real geometry rather than bone-shaped body.

The bone-shaped body is good for debugging the logic and physics, while the real time displayed agents is good at preview the render result

bone-shaped body VS real time display

Instructions

Turn on Real Time Display

In Miarmy > Miarmy Global or , turn on/off the real time display option

turn on/off real time display

All geometries of the agents will be marked as real time displayable, and when you place or simulate your scene, the agents will be displayed as polygon mesh

Real time display agents

To turn off real time display on some specific objects, please select the geometry in original agent, in Geometry_* group, and turn off its real time displayable parameter


Colorize and Randomize Geometries

Once we marked the geometry real time displayble, there will be some attributes added onto the marked geometries

With these attributes, the color of the displayed object can be set.

color attributes


color display

And it can automatically randomize geometries for the mark geometry using the rule of Simple Geometry Randomization






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