Miarmy Crowd Simulation Documentation (English)
Compound RBD Bones
117 Compound Bones for RBD (Video Tutorials)
Introduction
Traditional and Compound RBD Bones
Please take a look at the below 2 images.
The first image shows the traditional regular rigid dynamic bodies. When there are many tiny joints in chain and if we enable dynamics, each one of them will be enable dynamics and between each one there will be created a dynamic joint (the orange circle in between). At this time the simulation will like an string.
Whereas the second picture, after setting up the compound, each 2 joints will be treated like an RBD entity, at this time there will be only 2 dynamic joints created in whole chain. and color blue, orange and red will act like 2 compound RBD objects.
Usage
1. The only thing we need to do is mark on "compoundRBD" attribute on the child bone (or children bones), in Original Agent.
attribute on original agent bone shape cube
mark children bone compound
Mark "compoundRBD" attribute in original agent
compound result, 3 RBD entities
Example
Let's take a look at a spider example, we need mark some subtle joints as children compound.
Mark on "compoundRBD" on Children Bones
Left (compound on) | Right (compound off)
Basefount Technology