There are some re-randomize seeds which we can control, let us take a look at them.
Use the language directly in decision node.
Action playback -> select and play one action from group:??(<seed>) priority 1
Action playback -> play action randomly from group:??(<seed>) priority 1
re-randomize example for specific action group (seed offset 3) for randomly pick
re-randomize example for specific action group (seed offset 5) for selection mode
Action Entry Point
The action entry point can be randomized by attribute in action editor.
randomize entry point from 0~80 with seed offset 3
Using Global Reseed Editor, you can easily edit some individual agents' seed offsets (Global Re-seed Control)
Scene-level Re-Randomize Geometry & Texture
We can offset the randomize geometries and textures for entire scene.
Go into Miarmy Tools Editor Miarmy > Miarmy Tools change the seed offset values for getting scene-level re-randomize
Reseed for scene-level re-randomize texture and geometries
Re-randomize the proportion distribution
place node proportion re-seed