Miarmy Crowd Simulation Documentation (English)

Direct Engine

In Miarmy 5.0 we added many automation tool which allows you control the crowd behavior much simpler than before.

Here we only talked the 2D space. The 2D space means the agents walk on the default plane ground or terrain mesh.

And new features are including these aspects in 2D space:

  • Automate Terrain
  • Automate Collision Avoidance for 2d
  • Automate Follow Road and Reversive Road
  • Automate Avoid, Follow and Escape Zone & Spot
  • Automate Action Randomize at start point and action group in simple transition mode
  • Automate Prioritilize for above Logic



Basefount Technology