Miarmy Crowd Simulation Documentation (English)

Shot Stages

The main tasks in Shot Stage are using the pre-build OAs in assets stage to simulate crowd in different shot scenes.

Simulation

In below picture the yellow arrow path indicates, the first part of shot stage is bring OA into shot scene and simulate.

  • choose and bring the existed OA (Agent Types) into shot scene, We can import or reference them into the shot scene.
  • arrange the layout and distribution based on the story board
  • create and organize the logic
  • establish the interactive with environment objects
  • simulate crowds based on the shot design

Cache & Render

In below picture the yellow arrow path indicates, when we satisfy the result of simulation, we need to cache the result and render it:

  • make cache and apply some minor fixes post caching.
  • render the shot scene.

Shot Stage Summary

The workflow in the shot stage are:

  1. Select OA types and bring into the scene.
  2. Build layout-placement, logic and perception contents and simulate
  3. Cache and render it



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