Miarmy Crowd Simulation Documentation (English)
Particle Based Placement
Introductions
Agents can be placed from particles.
Since the particles can be emitted by emitter with many methods, so that, the placement can be very flexible.
Also the agents can follow the particles by logic control, this will be talked later in logic part Particle Follow
Create place node from particles
Instructions
- First create some particles, and select the particle node, generate a place node from it, Miarmy > Placement > Create Place Node From > Particle 3D
Emit the particles from texture and distribute
Placement PosLock Mode
The place node generated from particle node will automatically switched to "custom" place mode, usually we cannot do any modification with the UI on the place node which place type is custom
To do some further modifications this type of place node, such as setup the proportion and orientation, we need to switch the place node to "PosLock" mode.
Please refer the Position Lock Mode in next section Placement PosLock Mode
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