Miarmy Crowd Simulation Documentation (English)
Miarmy Production Files
Simulation Files
Definitions & Usage
We simulate the agents in the file
- Create a new Miarmy Contents by click Miarmy > Miarmy Ready!
- Reference (do not import) OA files into this file
- Arrange placement
- Arrange perceptions
- Run simulation
Suggested Naming Convention:
- <shots info>crowds<version>.ma
- Example: Shot101_005_crowds_01.ma
- Example: EP104_SC003_Shot014_crowds_03.ma
Miarmy Render Files
Definition & Usage
- Usually simulate and create cache for the scene to "agent cache"
- Render it by any renderers
Suggested Naming Conventions:
- <shots info>crowdsRender<version>.ma
- Example: Shot101_005_ crowdsRender _01.ma
- Example: EP104_SC003_ crowdsRender _crowds_03.ma
Basefount Technology