Miarmy Crowd Simulation Documentation (English)
Render Preparation
There are something we need to do before rendering no matter what type of renderers we're going to choose
- Cache Simulation by Agent Cache
- Make Sure Geometry Bind to OA Skinning
- Setup Geometries Variations Simple Geometry Randomization
- Setup Textures Variations Texture Random
And some of extra preparations we can optionally do them before rendering, or we can use them to do some specific tasks
Basefount Technology