Miarmy Crowd Simulation Documentation (English)

Visibility Logic


In the new version of Miarmy, the visibility of agents can be controlled by the logic, or also you can keyframe it when the scene simulating. Then, we can cache it and apply them into rendering. This allows us make some of agents disappear/appear animation effect from time to time. Also you can use this technique to hide agents for saving render time.

 

Workflow

Output Decision (language mode)

Visible

  • hide me
  • unhide me

If we use "hide me", the agent will be invisible when this sentence activate and visible automatically when it deactivate.

Start frame of the simulation scene

 

Use logic hide agent in bound

Check on cache visibility and cache it

 

Visibility cache file

mvc file stores the visibility channels

 

 

 

 

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