Miarmy Crowd Simulation Documentation (English)

V-Ray Frame Test and Motion Blur

General

We're going to introduce how the test render a single frame with V-Ray procedrual here.

And then we'll introduce how to setup motion blur for single frame.


Instructions

Step 1

We need to do the pre check before rendering.

  • Check and make sure all geometries are put inside Geometry_<XXX> binded to bones in OriginalAgent_<XXX> Skinning
  • Check texture existance and randomize rule Textures Randomize
  • Check gemetry existance and structure randomize rule Geometries Randomize


Step 2

Place all agents, make Agent Cache, then we can interactively drag back and forth the timeline.


Step 3

Setup render contents exporting path by Render Global 

This indicates where the procedural render contents put and when exporting.



Step 4

Go to frame you want to render.

Click Miarmy > RENDER > V-Ray > Setup Current Frame You will see a progress bar indicate the progress of exporting.


Step 5

Click Miarmy > RENDER > V-Ray > Post Translate Python Tips and copy the contents by clicking Ctrl + C



Paste the contents to Render Settings of V-Ray in Maya Window, And, DO NOT Close this Maya Render Setting Window.



Step 6

Click Render, if everything fine, the image can be rendered.

After render, we can close the Maya Render Setting Window



Step 7

If we need to render the motion blur, it need to enable the motion blur in Render Settings first.



Step 8

And redo the Step 4. 

Export render contents, render it, and you'll see the motion blur enabled.

Note: We should always keep the motion blur turned on when we before exporting, and also rendering the scene.





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