...
We firstly need to assign shaders to 3ds Max Procedrual VRay Max Multi/Sub-Object ShaderV-Ray to 3ds Max
Then in 3ds Max, we can use this randomized vertex color and gradient shader for variation the diffuse color of geometry.
...
...
We firstly need to assign shaders to 3ds Max Procedrual VRay Max Multi/Sub-Object ShaderV-Ray to 3ds Max
Then in 3ds Max, we can use this randomized vertex color and gradient shader for variation the diffuse color of geometry.
...