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  1. General Pipeline: Understanding the general pipeline of crowd simulation from Character Rig to the Final Render
  2. Original Agent Assets: Why and how to convert Maya Rig to Miarmy Original Agent (OA)
  3. Layout and Placement: Take full control the layout and distribution Placement before simulating crowd and how to generate Original Agent (OA) to agents from placement
  4. Animation & Action: How to convert Maya Animation into Miarmy Actions, and how to animate the agents in scene with these actions.
  5. Logical Simulation: A more in-depth look at logic nodes and perception contents workflow and algorithm.
  6. Physics: Collision detection and dynamic simulation features and the physical related logic
  7. Render: Mechanism and workflow of caching and rendering for each supported renderers
  8. Reference: Information of menus, tools and some technical specifications (format, APIs, ect)Render: Mechanism and workflow of caching and rendering for each supported renderers


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