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In Miarmy 3.5, the surface points of geometry can be targets of agents. And with the geometry target channel, we can make a group of agents chase the entire geometry surface instead of its transform position (like spot channels). The result will be like the follow picture:

 

Under the hood

Blue dots: agents

Yellow dots: points on surface

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Before and after simulation

Sentences

 

Channels

 

geoAnyP.x:<Mesh Shape>

Return the horizontal angle between this agent to any point on mesh (like spot.x channel)

 

geoAnyP.y:<Mesh Shape>

Return the vertical angle between this agent to any point on mesh (like spot.y channel)

 Maya Geometry >

  • a rand point on mesh:??? on LEFT
  • a rand point on mesh:??? on RIGHT


  • a rand point on mesh:??? on UP
  • a rand point on mesh:??? on UP


  • a rand point on mesh:??? to distance < ??