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In Miarmy 3.5, the surface points of geometry can be targets of agents. And with the geometry target channel, we can make a group of agents chase the entire geometry surface instead of its transform position (like spot channels). The result will be like the follow picture:
Under the hood
Blue dots: agents
Yellow dots: points on surface
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Before and after simulation
Sentences
Channels
geoAnyP.x:<Mesh Shape>
Return the horizontal angle between this agent to any point on mesh (like spot.x channel)
geoAnyP.y:<Mesh Shape>
Return the vertical angle between this agent to any point on mesh (like spot.y channel)
Maya Geometry >
- a rand point on mesh:??? on LEFT
- a rand point on mesh:??? on RIGHT
- a rand point on mesh:??? on UP
- a rand point on mesh:??? on UP
- a rand point on mesh:??? to distance < ??