Miarmy Simple Tutorials introduced the most frequent used tools and features, from scratch to rendering image sequence, just 1-2 days, you are able to finish 90% of crowd tasks.
The material including:
1. 40 Video tutorials from scratch to render image sequence
2. Companion examples
Videos:
https://www.youtube.com/playlist?list=PLalQe7BG7XcJSHif0oSH4Nuas0sasDYjs
Samples:
https://drive.google.com/drive/u/0/folders/0B2PLEY5qC5zkcU1EU2M1UllWY28
Videos List
16 HP and MP | 17 OA Export, Import, Reference | 18 Work with Multiple Agent Types | 19 Agent Cache and Hide List | 20 Render Prepare Skin, Geo and Tex |
21 Mesh Drive Render | 22 V Ray DSO Render | 23 Arnold DSO Render | 24 Physical RBD and Joint | 25 Physical RBD Combine and Skip |
26 Setup Physics on OA | 27 Dynamics Types | 28 Build in Force Field and Spot | 29 Collision Detection | 30 Kinematic Primitives |
31 Geometry Adapt | 32 Brain Logic Sharing | 33 3D Path, Spot and Zone | 34 Birds Control | 35 Memory Road and Path |
Video List
01 Character Rig
02 Create OA
03 Refine OA
04 Create Action from Animation
05 Place and Aim, Curve, Terrain, Mesh
06 Random Agents Appearance
07 Hierarchy and Inverse Place
08 Sphere Avoidance
09 Adapt Terrain
10 Bound and Indexing
11 Road and Indexing
12 Action Logic and Priority
13 Action Random
14 Spot and Indexing
15 Zone and Indexing
16 HP and MP
17 OA Export, Import, Reference
18 Work with Multiple Agent Types
19 Agent Cache and Hide List
20 Render Prepare Skin, Geo and Tex
21 Mesh Drive Render
22 V Ray DSO Render
23 Arnold DSO Render
24 Physical RBD and Joint
25 Physical RBD Combine and Skip
26 Setup Physics on OA
27 Dynamics Types
28 Build in Force Field and Spot
29 Collision Detection
30 Kinematic Primitives
31 Geometry Adapt
32 Brain Logic Sharing
33 3D Path, Spot and Zone
34 Birds Control
35 Memory Road and Path
36 Redshift Render
37 Clone Render
38 Follow Maya Field
39 ID Logic
40 Formation Logic
41 Formation Logo;
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