Blendshape can be setup easily by set-driven key by joints, and stored and controlled by joint animation.
Because Miarmy is an system support arbitrary fdfd fadf fe
afef
support arbitrary bone structure and bone number, we can make some bones control the blendshape by set driven key method.
That is means we can transfer the blendshape to joint animation, and make joint animation then render them
(to be continued...)