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Below is the workflow to setup 2 blendshape and activate them by different ways

1.    Plan

  • Plan your blendshape number and add bone to

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  • Character Rig.

 

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Add extra bones on the Character Rig

  • When we use the rig generate the original agent, those extra bone will be created into root.

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re-create original agent from character rig after adding extra bone.

 

  • Create blendshape on geometry of Original Agent

Add blendshape onto these geometries

 

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  • Set driven key

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  • for the extra bone on original agent

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  • to Blend shape

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4.    Create Action from Rig 

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  • in Geometry_XXX group

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set driven key from extra bone to geometries on original agent.

 

  • Create Action from Character Rig and the animation on those extra bones will be transferred onto Action node and later applied onto original agent (when render)
  • Be sure make cache translate when translate

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  • Mark Render Geometry

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  • Run Simulate and Test Render

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