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- Faster IK (Auto IK System)
Improvements & Fixes
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Small Features or Improvements
- dynamic simulation can return speed
- indexing for kinematic primitive like _KINEPRIM_[??]
- API for render character cache
- ?? ~ ?? syntax can be regonized in language input
- ik lock preview slots increased
- batch mode for exporting v-ray contents
- contact/pin restricted outside the mesh, for avoiding the jitter caused by collide
- character cache workflow supports randomize geometries
- V-Ray render culling
- foot generate locator with agent type id info
Bug Fixes
- crash when real time display with broken/collapsed geometries
- random entry for action is not very randomized
- agent return should be applied every frame of v-ray exporting, for making cloth render correctly
- crash when reset simulation with collide color testing
- Fix Viewport 2.0 playblast, agent fixed position when camera moving