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New EngineImage Added

We redesigned and added a new automation engine (Read More on What's New in 5.0) into Miarmy and simplified many previous nodes works into much less nodes and simpler languages. These upgrades and features can tremendously decrease the difficultly of crowd production and increase productivity without losing any of flexibilities of previous Miarmy. Read More on What's New in 5.0 

And in Miarmy 5.1, we extended this automation capability into 3D space creatures.Miarmy 5.1


New Features

  • Automate Collision Avoidance for 3D
  • Automate 3D Path Detection
  • Automate Spot Detection in 3D Space
  • Automate Geometry Logic and Avoid
  • Automate Body Balancing
  • Better Priority control for Direct Engine.


Video Tutorials

Coming Soon...

...

Coming Soon...


Improvements

  • Multiple default actions support
  • Default Action supports story list
  • IK offset language
  • reference mode supports transition map editing
  • blend action can use the global rate
  • hide/unhide physics joint and OA small feature
  • placement UI support percent setup directly
  • transition choice by trigger name and maya attribute
  • color id is now full match in agent and placement node
  • playback rate speed in transition map
  • IK can skip useless bones and auto combine
  • change color loop scheme for all indexing objects.
  • parse reachable island in transition map, now it's more intelligence
  • uvpin face to front, change the z axis calculate make it non-flip
  • playback without language
  • 3ds max export texture and directly render (need to improve continuely)
  • simple transition supports action group
  • simple transition supports blend
  • Supports Maya 2016.5 and Maya 2017
  • sphere range changed to 0-100 relative value

Bug Fixes

  • Exit Maya crash Maya (use after free issue)
  • sphere based ation sync crash maya without sphere language
  • sphere range relative speed crash maya if order not correct
  • Crash in Miarmy Express license check if export more than 100
  • Crash bug when playback scene without agent
  • send geo to OA now better if it contain transform nodes
  • remove namespace when send geo from referenced rig
  • road, rbd emitter etc bounding box in vp2 not workingdraw optimize for far agents


Bug Fixes

  • Path cannot be focus
  • Bug of priority of Direct Engine