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Sometimes, if we want to deform our placement layout by deformers we can achieve this by attach this placement onto one geometry by UV coordinates and then deform this object.The place node can be deformed by any deformers with the method of attaching a place node onto a deforming geometry and lock it by the UV coordinates

Like the below image, the placement layout has be place node is locked onto the mesh and no matter how we change tweak the point on points of the mesh (by the move tool or deforemers) the our placement will seemless attach onto that meshplace node will seemlessly and smoothly deform along with it.

This is done be UV by locking of each placer to the geometry by the UV.

Place locked on mesh and mesh points moved.

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Instructions

  • Create a polygon mesh and make it the same size of the entire placement layoutplace node.
    Please notice that each placer should be just on this plane surface

  • Freeze Transformation for this plane Maya > Modify > Freeze Transformations

freeze transform

  • First select place node, second select mesh, click Miarmy > Placement > Attach Range Mesh
  • First select place node, second select mesh, click Miarmy > Placement > Lock Place on Mesh by UV
  • If you can see the placement change when you move the points on mesh, that indicate indicates everything setup OK


place lock on to mesh success

  • You can also try to add deformer on mesh:

  • And try to deform it. the place node will deform with the geometry.

deformer control placement layout