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LOD responsible for separating the near and far space in camera frustum, and it will tell the renderer choose the high resolution geometries if the agents are near the camera, whereas choose the low resolution geometries if the agents are far enough from the camera.

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Instructions

It currently support:

Render MethodSupport LOD
RenderManYes
ArnoldYes
V-Ray

Yes

Redshift

Yes

Mesh DriveNO

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