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add attribute to shape node, notice the naming convention: mtoa_constant_XXX

 

Add an aiUserData node to a shading network and connect it.

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add attribute to aiUserData node, notice the naming convention:  mtoa_constant_XXX, only XXX, but the same as above

 

Miarmy Special Recipe

In Miarmy render, we can randomize these values.

 

 

 

 The default value in the aiUserData node and the value in the shape node can be randomized in rendering!!

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Set 3.0 in aiUserData Node

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Set 6.25 in head shape node

 

The result will be a value between 3 and 6.25 randomly.

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