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add attribute to shape node, notice the naming convention: mtoa_constant_XXX
Add an aiUserData node to a shading network and connect it.
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add attribute to aiUserData node, notice the naming convention: mtoa_constant_XXX, only XXX, but the same as above
Miarmy Special Recipe
In Miarmy render, we can randomize these values.
The default value in the aiUserData node and the value in the shape node can be randomized in rendering!!
Set 3.0 in aiUserData Node
Set 6.25 in head shape node
The result will be a value between 3 and 6.25 randomly.