General Introduction
We usually import Miarmy OA(Original Agent) into simulation scene for testing.
But in real production, we mostly In previous sections, we were keep using the import mode to work with Miarmy OA(Original Agent), this is actually the OAT(Original Agent) process.
In OAT stage, we can tweak the OA bone shape, test logic, add actions tweak the action blending, and finally we usually export the OA from OAT file separately into an independent OA file.
OAT file (Left) and an pure OA file (Right)
And in later production, we should and better to use Maya Reference.
Thanks to the Maya referencing system, we can get so many the benefits from reference mode:
- Save a lot hard disk space for different scene with the same agent.
- Easy to replace OA if modified, so the we can refine the crowd assets as the same time as we simulate crowd, and replace the newer OA later on.
reference OA in scene and put it to Miarmy_Contents node, also remove the redundant other non-referenced agents
Instructions
Assets Management
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Warning | ||
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The non-namespaced imported OA and namespaced referenced OA cannot coexist in a single scene. |
Regular scene without referencing namespace
Scene with namespace
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