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We can make the blendshape/deformation an animation instead of static shape (target shape). For example we can make a man talking and blinking when it is performing "talk" action. The man's lip and eyes and facial animation can be entirely baked in "talk" action and reoccur (the facial animation sequence) when the agent playback action "talk". The blendshape now is a series of animation instead of a single "shape/pose" (compare with Logic Controlled Blendshape)

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Pipeline

There are 2 main steps for setting up this action based blendshape.

  1. Bake the deformation/blendshape into Miarmy Action node
  2. Setup action to drive agent
  3. Render

Usage

Step 1 Bake the deformation/blendshape into Miarmy Action node

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