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  • Automate Collision Avoidance for 3D
  • Automate 3D Path Detection
  • Automate Spot Detection in 3D Space
  • Automate Geometry Logic and Avoid
  • Automate Body Balancing


Video Tutorials

https://www.youtube.com/playlist?list=PLalQe7BG7XcKfHDRoz95dHiMIqMIpyclmComing Soon...

Sample FilesĀ (Miarmy5DirectEngine.zip)

https://drive.google.com/folderview?id=0B2PLEY5qC5zkVlN2LXYzMVJORzA&usp=sharing#list

All Video Tutorials Re-recored

All Assets Re-done with New RigComing Soon...


Improvements

  • Multiple default actions support
  • Default Action supports story list
  • IK offset language
  • reference mode supports transition map editing
  • blend action can use the global rate
  • hide/unhide physics joint and OA small feature
  • placement UI support percent setup directly
  • transition choice by trigger name and maya attribute
  • color id is now full match in agent and placement node
  • playback rate speed in transition map
  • IK can skip useless bones and auto combine
  • change color loop scheme for all indexing objects.
  • parse reachable island in transition map, now it's more intelligence
  • uvpin face to front, change the z axis calculate make it non-flip
  • playback without language
  • 3ds max export texture and directly render (need to improve continuely)
  • simple transition supports action group
  • simple transition supports blend
  • Supports Maya 2016.5 and Maya 2017
  • sphere range changed to 0-100 relative value

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