Simulated 10000 agents enable dynamics and stack together
General Introduction
We can add a collision object to the layer-cached agents and make them to work as rigid body(RBD) collision objects, then these RBDs can continue interactive with other non-cached simulation agents and work as rigid collision objects. With this technique, we can simulation big number of dynamical agents like 10K-30K or more.
Instructions
For example, there are 2 placement nodes and make 1 place on top of another.
2 place nodes and simulate
Simulate agents in one placement (lower layer in below example), make sure the upper layer of agent can be simulated, and lower layer of agents are controlled by layer cache.
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