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Notice: we will add more sophisticated blendshape workflow in recent weeks, below is the method which you can use blendshape temporarily.

 

We can create blendshape some extra "set driven key" by associating the blend shape animation driven key to bone translate and rotate. And then we can use action and bone rotate/translate to control the attribute.

For example we can "set driven key" from the "bone" to the "blendshape" attribute of body.

Below is the workflow to setup 2 blendshape blendshapes and activate them by different ways 

  • Plan your blendshape number and add bone to Character Rig.

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