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Image Courtesy Rise of the Kings - Onemt Limited (Video)

Highlight New Features

Clone Agnets

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For dealing with 200K agents in scene, we can get 20X faster in simulation and 100X faster for rendering (currently supports Arnold & V-Ray)

Read more on Instance Agent Clone


Direct Logic Upgrade

In the new version of Miarmy, we finished the Direct Logic Engine. With the new engine, we can skip most of the logic setup, and directly build many logic with simple setup. For example if you want to your actors walk along the road, just tell them “follow the road”. Also, auto avoid and auto fight logic added into the engine.

We re-record all new video tutorials (Learning Road MapRoadmap), new videos mostly utilized the Direct Logic.In 90% crowd scene, we can finish the task with this new engine.

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Redshift Render is based on GPU and very popular nowadays, we added this renderer procedural support in this version so that we can render big number of agents in the scene. Render by Redshift Procedural


Minor New Features

  • Expression can be execute after dynamics
  • PP attribute in output language
  • Pipeline scripts for auto action creation and build OA (for too many different
  • Cache Agent Color
  • Blendshape Copy to OA
  • Relative speed input language
  • Auto fight, meet/fight && front near stop

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