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Info
titleExport Shader to ASS

This option is determining whether we write all shaders into .ass file.

Once we enable it and export all .ass and when render, it won't read shaders in scene anymore, and we can entirely work with a pure stand-in node without bringing any Original agents in render/light department. But the shader cannot be modify after exporting.

If we don't check on this, the render will read the scene shaders, so we have to bring all shader holders from Original Agents to render scene and prevent any change on their names. While this can get benifit of modifying shaders, so that the lighting/rendering department can continue tweak the shader effects.


Tip
titleEnable This

Please enable this option if you want to make your render pipeline easier.



Step 3

Place all agents, makeĀ Agent Cache, then we can interactively drag back and forth the timeline.

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