Miarmy Crowd Simulation Documentation (English)

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You can modify the playing back action by action blend and action rate which you specified in output channel.

Action to ActionBlending

If the current playback action has blend actions, the blended action will be performed automatically, based on the defuzzed active result of blend language. The default blend weight is 0.0. Please notice the following things.

  • Blend actions should be the same length as the main action. For example, the length of walkHappy and walkSad should be the same length as the walk action
  • Blend actions can be different playback rate from main action. For example you can make walkHappy faster and walkSad slower in action editor. Our action blending engine can blend the rate of them.
  • Action blend can be more than 1. That is means you can blend walkHappy, walk, walkSad together.


The closer the the spot, the more walkHappy action will blend



Modify the action by blends


Action Blending Group

We can trigger all of the blends at the same time by blend group setup. To add a blend to to an action shell, we just need to add them in Action Blend window area, 

below we add walkHappy, walkCool, walkTalk to "b1" group


Language

blend to blends group:bb intensity 1

This sentence make agent select one blend action randomly from blend group and re-select other actions after playing once and one by one. different action loop, select different actions.


After version 5.2 we added some new stuffs into the action blending:

New Language:

blend to one in blends group:?? intensity 1

This sentence make agent select one blend action randomly from blend group and always playback that selected action.


New Visual Feedback

In the newer version, once our agents blend into one or more actions, its blend info will be displayed when you select it.


action blend info display






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